A big update on the animation system


#1

Hi All,

A large update has just gone out. This update is an overhaul of the animation system. There is one known bug where a two-part avatar (body+head) may have its head rendered slightly off. We’ll fix this bug after the merge. If you’re affected then let us know and we’ll probably try to fix it sooner rather than later.

Details on the update can be found here: https://github.com/highfidelity/hifi/pull/5438


#2

Thanks for the heads up if my heads up


#3

Yeah - getting the stretched out head on old Judd head and black polo shirt body.


#4

be carefull what u joke about lol

i’m crashing on un updated servers since that update btw updates ones are fine tho


#5

I guess you can no longer play in the front row position of a rugby game… We are working on the fix for this


#6

squeezehands.js seems to be broken the hands close but then dont open

i may be sticking my neck out mentioning it


#7

For some odd reason if the blender avatar is loaded, they will float off their center.

Relatively speaking the name tag is in the right place.

Control Mixamo Export
http://www.norteclabs.com/HF/labs/tests/skinning_test_mixamo_autorig.fst?V11 -
Reexported Blender Export
http://www.norteclabs.com/HF/labs/tests/skinning_test_mixamo_autorig_blender_re-exportYX.fst?V1

The Refresh of the avatar doesn’t seem to work anymore though to correct the position like it used to when the blender avatar was on the ground. So now it is consistant