I am so new to rigging and animating 3D objects that I don’t even know the termini technici of what I’m doing here
Still creating an avatar in fuse and having it rigged in mixamo sounded simple enough, so I decided to give it a try.
And… it didn’t work at all
But thanks to the big help and great advice of Menithal, Judas and Piper I managed to keep myself from throwing my computer out of the window and went for a couple of new attempts finally being able to import my green-and-not-black-eyed avatar into High Fidelity
In retrospect I found myself making some really stupid mistakes, that’s why I’m writing this tutorial now – as a note to myself and hopefully as aid to others who are as new to this matter as I am.
Here is what I did:
I followed the “Mixamo’s Fuse to Interface Pipeline”-workflow from High Fidelity’s documentation (https://readme.highfidelity.com/docs/creating-avatars-1) selecting a standard .fbx in T-pose for download.
I followed Judas’ “Mixamo Blender Highfidelity Workflow“ (Blender to HIFI Avatar workflow and they said it would never work) step by step, making sure that
a) I had the same blender-version as Judas used (2.76b)
b) I uploaded the whole folder (and not just the .fst) of the .fbx-export to my public dropbox-folder
This provided me with a working avatar in High Fidelity
But there was still the flaw of the black eyes
Inspired by Menithal’s PBR-Tutorial (https://www.youtube.com/watch?v=mH5YXpcgAfs) I reopened the blender-project I had saved just after the .fbx-export and made the following changes:
a) as the rest of the avatar was doing fine in High Fidelity, I just selected the eyes
b) in the material-display I set the specular colors from white to black
c) in the texture-display I unchecked the “…_Body_Specular”-texture
Then I followed Judas’ workflow again for exporting (etc.) my tweaked .fbx
And HOORAY, now I have my cute little avatar with it’s intended green eyes fully working to explore the metaverse
Thanx again to Menithal, Judas and Piper!
Without your great Input I would never have been able to achieve this!