- I made terrain + stuff and placed it in a domain. It looked OK.
- After hearing about less material switches is better, I made terrain and most everything all one object.
- I made changes to terrain and everything and it still looked good.
- Hi Fi announces change to textures. 1 to 8, max 2k. 8+ half etc. all of a sudden my terrain texture looked crappy.
- I stopped working on it for months because I would have to cut the terrain from the rest of the model and that was step backwards because I had made changes to everything since the last save when they were separated.
- Finally decided to spend time to fix it. Separated terrain from everything else and painted it with 2k texture, It looked OK.
- Added all the stuff I had removed and brought into Hi Fi as fbx, It looks OK in external programs. Autodesk, Blender, etc. But when I brought it into Hi Fi there were some major geometry issues.
Sort of the way it should look and the way it does look at one position:
The way it looks at original position:
This is the same fbx file, just at different places. The first is at 0,0,0, the second is at 8800 away.
I can understand why this might be happening, I’ve written 3d transform stuff and know limitations.
My question is:
Is it possible that by changing the origin / scale / rotation of each object when read from the fbx this could be avoided? I mean using the bounding box of the whole rather than the individual objects themselves could this be fixed?