Out of curiosity, is it possible to get the dimensions of the Vive defined play space defined within High Fidelity? i do not yet have one my self, but I find alot of facinating examples of how some stuff is approached, like spatial audio in Hover Junkers (changing pitch of audio depending on speed). But what really grabbed my attention was , Unseen Diplomacy.
This Alice in Wonderland sorta method of movement isnt really new, but is more simpler version of the following methods:
As in Redirection.
Or… Blinded Rotation
But then actually showing the borders as you near the edges of the playspace. and seeing how the world around it actually rotates. Could make things… interesting.