I’ll be at 35000 feet over North Carolina winging it westward at that time so look here:
and, from another previous post:
“Next year needs transparency into goals and estimated time tables. Even a relative priority to emerging features and capabilities would be a tremendous help to lets us organize our time and effort or to determine when our specific skills might became useful. I personally do not want to just flail about here next year .”
Specifically, when will avatar rigging get fixed?
When will a working blender based avatar model process get created?
Are there plans to provide avatar basic morphing/editing tools, and if so, when?
At what point will fbx and obj import bugs get fixed? When will relative folders work both directly and using atp?
Is HF planning to fix mouse based movement, camera controls, editing?
Or, is that something every world builder needs to do on their own? If so, any standards guidance from HF?
Is there anything HF is going to do to set up some basic in-world editing/morphing of mesh models, notably planar models aka ‘terrain editing’.
If so, when?
This is just a small list of many other development questions people have asked. knowing if and when something is going to get done helps us schedule our time. Most important is getting feedback if some feature is not being considered.
Looking forward to seeing the meeting video!