Ambient occlusion looks a bit strange


Yes, it’s still under developer. But i turned it on to check if PBR works better.
Right now it looks like there’s some glow around edges and shadow gives a strange result to,
especially when you move.

With ambient occlusion.

Without occlusion.

It looks nicer with, but at the same time it looks bad. So ill try ity without again.
I did not got the PBR right for this one, or close.
not wanted to tinker to long with it.
It’s frustrating that things in 3D-Coat cannot be imported and look the same in High Fidelity.