Hi trendsetters, This video will explain how by using Blender we can create an animated object ready for High Fidelity.
I will outline the following steps…
build a simple winged object,
how to set bones and parent to the object with automatic weights,
how to set up an animation dope sheet and create a time line,
how to bake the animation to set all frames,
export, upload and import into HF.
Post any questions here and I will try to help as much as I can.
link to the video http://youtu.be/9ovITtlFctc
Correction I stated in the video that you can leave the Pitch Yaw and Roll at all zero, on the script,
in fact you must set Pitch to 270 ( line 18 “var pitch = 0.0;”) or your model will point up instead of forward.
Update We no longer need to use a script to import the object into world, the model tools on the right of the interface, second button looks like a cloud, click that and put the URL where the model is hosted, then when the model comes inworld click the top buytton then select the model then press ’ (left of 1 key top row) then put the same url into the animation url slot and Hifi will do the rest, also lots of new functions to play with these models now not mentioned in this video.
(hard to keep up with alpha development speed)