I’m focusing primarily on NPC animations, so I started by looking at:
MyAvatar.animation(anim); using the Sintel_v.4 and it works wonderful with the example clap animation.
var clapAnimation = “http://s3.amazonaws.com/hifi-public/animations/ClapAnimations/ClapHands_Standing.fbx”;
I then grabbed a .bvh file and converted it to fbx in Blender but when I run the example script with my manipulations, the animation never begins.
I’m reaching out to ask if anyone has had luck with pre-fabbed BVH to FBX to HiFi or do I need to manually adjust the NPC skeletons in Blender (the thought just made me twitch a little)