Maybe I’m completely wrong, but it seems to have some inconsistencies with the rendering of the bump map in HF. I know this is a bit a “fake” effect, but is it not supposed to be coherent with the light direction?
In this picture for example where the shadows in the bump effect is completely in the wrong direction that the key light:
You would say, yes it can be tricky and bumped versus carved can make illusions…
but then how do you explain that one:
Same carving on the same parallel plans… One look good the other has the light coming from… the ground!?
It seems to vary based the orientation of our view… sometimes it becomes consistent:
I’m been checked if it was not my UV map who could have something inversed… it’s not that.
Here a piece of my normal map…
to prove you that what I pretend to be carved and bumped is the real thing.