If Sansar is going the direction we're seeing it going it won't be very Second Life-like, High Fidelity as of when I had access to Sansar was more like Second Life than Sansar.
Most coders and modelers I know are a lot more interested in High Fidelity. I've managed to network with a lot of talented people in Second Life and almost all of them have really just been waiting for this feature or that feature to be added to High Fidelity, but the big one that's keeping people away right now actually isn't monetizing their assets, it's the Edit interface and the focus on VR. Building in VR is cool but it's very hard to build a large scale experience in HiFi right now because of the clunkiness.
The good news is that we CAN actually make the features we want if it's out of the worklist for the company, we just need to know if the current edit.js is going to be expanded upon or not like was brought up a year ago. I also saw something like what David made which he said above on the Projects Tab with people bidding on it all the way back in 2014. I don't know what came of that because some things changed with the site structure, ect.
As for Materials the big thing is that it just needs to be more streamlined for sharing mats across assets. A simpel drag and drop or even something that isn't so error prone than the current method like copy paste fields for each materials would be ideal. Right now we have the filepath code and so many times i'll glance at it and make a mistake. Granted i am legally blind but still i know other people with the same issue.
Thanks for hearing me out guys i'm always happy to post something here because i don't get flamed for an opinion, everyone is still super productive.