Hi, we are building an environment with alot of 3d assets. I was wondering, is there a performance limit for the amount of object or polygons we should have in a High Fidelity world??
We are also working on making our project more interactive and have started putting in dynamic objects to play basketball, bowling etc. My question is does eat up our performance if we have hundreds or dynamics objects? For Instance we have alot of bottles, glasses, cups etc, in one building, is it okay to make like 150 of these things dynamic so the user can interact with them? Pick them up? Throw things to disturb other things?
We are thinking about putting a bunch of Dynamic Objects in many buildings in our world. Will this make a performance hit, or is this fine to do?
Are there any High Fidelity Limits as to the number of objects, total file size, dynamic objects or anything like that?