Looking forward, and being completely aware that the entire platform is in the early stages of development, I would like to engage in the subject of protection of assets, which is a critical step to allow for an economy to emerge for content producers - which is essentially how the world will survive as a platform. Content creators will feel safer to flock in to sell their products, end-users and venue owners will purchase the products to use, and a competitive market will be born.
I know that at the current stage, a permissions system similar to the SL platform would be impractical as there is no standard inventory system where the content is safe, so the next step will be circumvention, considering the following;
(For this, I will use the term Mesh to describe a product that has been made, i.e. a piece of furniture)
If I rezzed out the Mesh in my virtual establishment (i.e a Club or a Hangout) then can visitors easily get the URL for where the Mesh file exists on my http server?
Does the Mesh file get cached in it’s raw FBX format on the visitor’s hard drive? or can it be compressed in a Virtual File System layer behind the Interface?
If the Mesh file does get obfuscated on the hard drive, including the name, is the index of obfuscated files also obfuscated or protected?
Can cached objects have a lifetime before getting automatically purged by the client interface?
Can a license clause be implemented to prevent forking of the main source code where the security steps have been disabled?
This doesn’t allow for a transfer of rights system, essentially meaning nothing can be handed around… But I wouldn’t want to engage in the topic of an inventory system if content isn’t centralised…
However, I would be willing to enter into the discussion of a hive system where server-owners like myself can begin to form a cloud system for the inventory, dedicating a set amount of storage space for use if compensated in some form of way.