Specifically, it is a mixamo animation played on a Blender exported avatar.
When playing back animation from client, it does automatic corrections to the animation.
However, when playing it back on an assignment client it does the animation on the right as if none of the pre-rotation solutions are applied.
Then when it is applied to an entity… it does this…
Where it takes the re-scale difference to account.
CC: @thoys correct me if i am wrong about the npc fake me