Okay, so I’m quite proud of myself so far! I’ve managed to clean up, convert, and with the help of that mixamo thingie rig the mesh avatar I made for myself on SL / OS into something that looks like it’ll work on HiFi. But so far I’m left with two minor little glitches that to seem to be leaving me somewhat baffled.
First off (probably the easy one), in Blender how one Earth do you tone down the specular so things don’t look like they’re coated in oil once brought into HiFi? Each of my materials is using Phong with an intensity of 0.2 and a hardness of of 2 which renders just about perfect in Blender but comes out WAY too strong on the HiFi end.
Second, how exactly do you add animations to the avatars? So far I’ve sent it up to Mixamo and packed it with the walk / fly / run / idle animations that I like and from there I downloaded the pack which gave me a big mess of fbx files, each which seems to contain the armature loaded up an animation. Now how do I tell HiFi to use those animations instead of the default robot ones that really don’t work well at all with this shape.