Beta Release 64


#1

Beta Release 64 includes up to Developer Release 7818. There is a protocol change, and you will need to update to this version in order to visit domains running it.

New Features

  • You can now save your whole outfit (avatar + wearables) in Avatar Entity Bookmarks
  • Avatar entity wearables will now not obstruct the user’s view
  • The enter key now closes the go-to menu as well as opening it up
  • Normal map support on translucent objects
  • Additional “pitch” property to allow pitch shifting an audio effect
  • Allow model entity joints to be changed from scripts
  • A redesign of the Inspection Certificates for clarity and visual appeal. Also adds “Purchase Price” to the cert
  • When you pay someone nearby there is a particle effect that goes from you to the person you paid. This appears if you click “Show Effect” on the Send Money screen.

Fixes

  • Fix for certain avatars seeing their own eyeballs when moving
  • Fixed a Parenting loop crash
  • Fixed an issue where an empty tablet would show up during checkout in avatar island
  • Fixed an issue where downloaded tablet apps get sorted above the default app
  • Fixed issue where if an entity has child entities it could not be deleted in the Create menu
  • Fixed issue where multiple tablet buttons became highlighted when tablet page scrolled

#2

Thanx so much for this!! :purple_heart: :eyes: :sunglasses:


#3

Weird alpha bug at solace

see those squares of snow fighting with glass when u move ur heed


#4

I like the new normal map support on translucent objects


#5

transparent seems to stop displaying its textures as i get near it


#6

Hi @Judas, can agree this, happens for me too.


#7

Yes, it happens to me too. Sometimes translucent textures become opaque and I have also seen them become transparent and completely disappear.

For me I think it started with the version that changed the metallic map to a gradient instead of a binary mask, At least that is when I first noticed it.


#8

I like that bug with link tablet lol .
Can you say it was intended to be that way.
Lol


#9

I see that bug some time back and was thinking it’s just me.


#10

Knows things will be fixed but if noone mentions it maybe no one knows
imagine if isaac newton never invented gravity we would be all still floating around and stuff


#11

Maybe I am wrong, but - if a translucend object support normal maps, does it also support the scaling of a normal map on an entity?

I tried to make a water surface in blender. but it looks, it only stretch the normal 1 to 1 over the surface of the entity and ignore the scaling size it gets from blender.


#12

Workaround I found for this:
Add a diffuse map (I put a completely white color map… )
It seems that the normal follow the scale set for the diffuse map.
(could be a bug, I’m not very sure… It could feel like a copy paste issue when it has been coded. The problem could be in the export to fbx of Blender too.)


#13

:champagne: Thanks for z-testing the ‘loading content’ bar - so much more comfortable! :doughnut:


#14

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