Ok, i found a big problem. I always where using the Zach avatar.
My building is scaled so a door is 0.90 meters with. technical a bit more. My zach avatar can walk perfect in the building and enter fine… or leave.
Today i made a new mixamo avatar for myself, and i love it. when i did “package model” i have selected “avatar with body and head” And the avatar have the same size as Zach. But i cannot get in or out of the building anymore !
The problem is that the collision shape “avatar with body and head” is much bigger. ** TO BIG !** So my scaled building get a bit useless and you get instant Secondlife Nightmares if you need to make bigger doors. i never want todo.
Zach avatar with wrong collision model. but works with door entrance
My avatar with “avatar with body and head” mode. But failing with door entrance.
Now my question, how can we get a workaround for this problem without ruining the scale , build or collision from the building. best would be if the collision model can be made smaller.
I want to show my building next meeting (monday) but that can be funny, not everybody can get in
And am pretty sure the only correct model package this days is the “avatar with body and head”.