Is it only me or it’s impossible to use black to make a particle effect in High Fidelity?
I tried to make dark smoke, if I use a white texture, it stops to render if I set the color to black.
I get the same thing if I use a black texture and use it on a particle effect that is already working.
That seems a bit limitative if we can’t use black.
I create an amazing fire effect, but I can’t make the dark smoke to go with it… only the gentle light white smoke.
Yes it’s bette for the environment, but we can’t run a pope election with that
It is expected ? a bug? a limitation? or I just try to push to hard while it is too early in the developement?