Blender , Texture repeats still can be wrong


There’s still soem error with the repeat function in blender and high fidelity.
First it did look like it where a problem when you go above 100. but it seems to give wrong results on lower numbers to.

This is how it looks in blender.

And this is what high fidelity thinks to make from it.

Note that i did scaling to fine adjust it on the UV-Map to.

Possible cover that part later anyway with something else. :open_mouth:
And luck is that high fidelity not made it look worse in the viewer, But there’s something wrong with the repeats and high fidelity. Not first time it gives me problems.