Blender Textured Model to Hf workflow


#1

There may be other ways of doing this but it seems to work for attachments and mesh imports.
The other prog I used is http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909
its free
The vids as quick as possible.(and a private link so no share)
https://www.youtube.com/watch?v=qFtHmjLBUxE&feature=youtu.be

King KevinThomas showed me to my shame that Write Normals needs to be checked in the OBJ export step in order for the mesh to show up textured on a windows pc. Mac people can see the models regardless , damn them all to hell.


#2

Thank you Judas! Your workflow is very reasonable. How ever I must try to approximate it using Cinema 4D, Maya, or Studio Max. :frowning:


#3

Cinema 4d Maya and Max all have correctly working fbx exporters just seems Blender being open source doesn’t really like them especially rigged ones.


#4

Thanks, Judas! This came along just when I needed it to help me out. I am building an avatar head from scratch in Blender right now and will see if I can copy your workflow to get it into HiFi in the next day or two.