I’m working on a tree model. Now I discovered a strange behaviour of the textures, and I can’t identify, if it is my fault, because I made it wrong, or is it strange behaviour of HF?
When I upload the fbx model with attached textures, it just shows a solid white, where the transparency (blender materials is z-transparency) should be. If I copy the texture information from the ‘Original textures’ field to ‘textures’ in the edit mode in HF, the transparency comes up.
I don’t understand, why in this case, with identically information, the results are differently?