An issue with caching textures.
Steps to re-produce
Create mesh model 1 - say a simple cube with a texture named cube.jpg
Create mesh model 2 - same as above - texture named cube.jpg
Model 1 cube.jpg is all white, Model 2 cube.jpg is all any other color.
Place model 1 in a domain as model1.fbx
Place model 2 in a different domain as model2.fbx
Note that as you switch domains the texture remains same for whichever was seen first.
Restart interface logging back in at location where model had incorrect texture - noting the texture is now correct. Return to other domain noting texture remains that which was first seen as “cube.jpg”.
It seems cache sees cube.jpg as cached without regard to cube.jpg being different between model1.fbx and model2.fbx
Reported in worklist as https://worklist.net/20278