Bug - Rotating camera resets entity animations if startAutomatically: true


#1

Just noticed this funky little bug if animation setting is set to

{“firstFrame”:0,“fps”:13,“frameIndex”:100,“hold”:false,“lastFrame”:100,“loop”:false,“running”:false,“startAutomatically”:true}

Every time you move a camera, the animation starts up. Should only start automatically if the user has just loaded the object / animation
Happens also in third person.