Sometimes when i load High Fidelity, or teleport on build 4441, this happens. Sometimes alphaed objects also refuse the render ( like the fur ball at center ) until reloaded. Related to PR7281 merge.
Reloading the avatar/entity fixes it temporarily until teleport or relog.
Framebuffer Debug seems to skip the model at all buffer levels, except the eyes, which do not clip, it looks like an alpha is applied to the model, even though the png has no alpha mask defined (yet) This also occurs with the entity, where the lowest is comming ontop of the other layers…
If using Shadows, when the avatar goes to the state, it also doesnt show, instead the separate objects do (in this case, the eyes and the teeth cast the shadow.
Normal map is also fully ignored when in the state.
Hopefully that is enough information to get a bug fix for the above
I do however like the fact that the alpha seems to now be gradiental. However I do not like it that they ignore scene lighting.
vs Pre build 4439
Similarly this also occurs with other avatars