Build 5147-5156 collision types no longer work


#1

Other than “one hull”, all the other collision types fail, inclusing mesh. Assuming a faux pas I am going to download the latest, 5156.

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Same issue with 5156

Note, box collision works, as do the primitive shapes.

[edit]
Problems still exists at 5162, @b @leviathan

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More on this bug. The logs show there error messages for all the model based entities:

[07/16 23:28:27] [DEBUG] Physics disabled until entity loads:  QUuid("{efe32069-7ebc-41db-a0b3-8cb88353b3ad}") ""
[07/16 23:28:33] [DEBUG] Physics disabled until entity loads:  QUuid("{efe32069-7ebc-41db-a0b3-8cb88353b3ad}") ""

The models are indeed loaded, but some part of interface does not think so, which is why they are phantom.


#2

The physics collisions bugs appear fixed in the new beta, 5211.