Currently when you want to swing the camera round (e.g. with right click and middle wheel on the mouse) the avatar also moves round so you are always looking at the back of the avatar’s head. The various menu viewpoints don’t really either let you place your avatar face on in a view… I think! I am actually not sure what “Independent View” and “Entity View” do… no controls seem to work with those modes in desktop mode anyway.
I suggest detaching the camera motion from control of the avatar turn… Leaving the avatar facing the way it is unless actual avatar motion controls are used.
This also seems to be the way the camera controls, work in Second Life/OpenSim, Sine.Space and Sansar so is something that users might expect to be the behaviour.