Can I add "Yaw" to object with compound shape?


I noticed that if I add a compound shape to an object it stops the spinning effect you get by adding “Yaw”…any way around this?


bumping this to the top… any ideas?


@zorro I wasn’t able to reproduce locally. Could you share the model and collision files you are using?


thanks for the reply @huffman

here are the links to the FBX (object) and OBJ (collision hull) files


@zorro Thanks. I tried using those assets but I didn’t see the angular velocity stop. Do you have “Collisions will move” set? If so, that could cause it to collide with something and stop moving. Do you have this on a domain I could take a look at?