The Lower part i have fixt, the problem appears possible when your geometry is on strange place of the bounding box part. Now i only need to fix the upper part. and still have problems in the other room.
The problem at the stair up cannot be big. possible a small height difference. The problem in the other corner is going to be another challange.
Looks like there’s still some weirdness in my collision hull. i find the problem by trying it in parts and add a new part. Thanks to the ATP directory that is now easy and fun todo.
But not for all parts.
I understand the collision hull pretty good now. Only finding the problem is really trail and error. My other problem where this. for some reason duplication made it as link set.
Because 2 cubes where linked, high fidelity is seeing it as solid. and fill the space between it. But that is not visible with the “Draw Collision Hull” See picture below. Solution is to make it 2 seperate parts.
The red lines get a solid part inside high fidelity.
Intressting, that did not fixt the problem complete. More searching needed for the other devil parts.
Ha… that problem is solved. now there’s only one strange part left. the upstair part from the ramp to the floor. the avatar get stuck on that. Also remove materials from the OBJ when you export, solved the mirror part. besides materials not needed.
Ok, i got the collision shape working. Some shapes you need to split up in smaller parts to get it working right.