Company Update: Toward a Digital World (FAQs)

This post is a supplement to Philip’s blog post, Toward A Digital World, to address questions we anticipate users may have regarding our strategic direction.

Why are you changing course?

We haven’t changed our mission: to create the building blocks for the Metaverse. But at the moment, there just aren’t enough people using VR headsets to sustain a business that makes a little money from a lot of users. There will be, but it will take a few years. In the meantime, we need to focus on a more specific use case for VR. Based on our own experience, we think that’s possibly going to be the workplace. We’ve always envisioned “working” in VR as a critical part of the virtual world, and now we’re investing in work as our best bet to increase user adoption and help get us into the mainstream.

Is High Fidelity in trouble?

Not at all. We have more financial backing than anyone in this space. VR is uncharted territory, and we’ve been experimenting to find the right short- and long-term models. We see plenty of opportunities, and with the help from our incredible investors, we have the resources to go after them.

What did Philip mean when he said, “This model is not working right now”?

HMDs aren’t selling fast enough to sustain a business model that depends on mass consumer adoption of VR. Monetization opportunity for creators requires a critical mass of diverse users spending a lot of time per session online. We aren’t there yet in terms of the HMD hardware. We’re a ways off being able to be productive wearing an HMD that’s comfortable to wear for hours at a time. So we think it’ll start heavily with desktop usage, and HMD usage will increase over time.

Why did High Fidelity shut down its public spaces?

We created High Fidelity so that other people could create in VR. While we’ve learned a lot from experiences like Nefertari’s Tomb and events like FUTVRELANDS and Multi-Con, we ultimately felt like we were doing the community a disservice by encouraging people to look to us for content. We want to support creator content. Running our own public spaces meant we were essentially competing with our own users. And given our own refocus on virtual spaces for team work, it isn’t the best use of our resources to keep those spaces staffed and running 24 hours a day.

Will you reopen public spaces?

We have no plans to reopen 24/7 public spaces hosted by High Fidelity at this time. We’re focusing our full efforts towards an application that helps remote teams work together. We will continue to open spaces periodically for various events and transactions, such as bank appointments.

Are you giving up on blockchain?

Not at all. Blockchain underlies everything we do: both the content and the creator economy. High Fidelity is one of the few technologies in existence based on a working blockchain. We still see a vital role for blockchain in VR, and when the demand catches up with the technology, we’ll be ready.

What will happen to the Marketplace?

We plan to continue to maintain the Marketplace and will continue to accept submissions from creators who wish to sell items.

What will happen to my HFC?

There are no planned changes to HFC. You can continue to transact with HFC, cash out, etc.

Do you still plan to support the creator/developer community?

Absolutely. We’ll continue adding features to our open-source code base that align with our strategic goals. We also want to encourage developers to propose their own projects. We still plan to hold meetings with developers once a month to discuss such projects. The next one is on May 14, 2019, at 3pm Pacific Time. We know it is challenging to find a time that works for all users, so we encourage users to review and submit to the open-source project proposal list that’s on our roadmap where we can have a public dialogue.

Will you still be accepting feature requests, and what will happen to requests already made?

Unfortunately, no, we do not have the resources to work on broad-based feature requests from users. As such, will be closing the feature request list down as of June 1st. We will no longer triage feature requests; however, leaving it up for a few weeks allows our community to review it in the event it inspires open-source project proposal ideas. Unfortunately, there’s no way to make the feature request board read only.

What opportunities do you see for High Fidelity content creators with the new focus?

We think the workplace focus presents a huge opportunity for VR developers and content creators. These early users will want, and need, their help, whether that’s designing virtual spaces or integrating the software teams use every day.

Will you continue to offer experiences like Nefertari’s Tomb and Remembering D-Day?

We’ll discontinue these experiences after the events currently scheduled to allow us to focus on our new direction.

Do you still plan to add support for the Quest, Focus, and other new HMDs?

Yes, that’s still very much on the roadmap. We don’t have timing of the availability on specific devices at this time.

Will High Fidelity still be available on Steam and the Oculus Store?

Yes, we feel these are still important channels for our creators’ content to be discovered by other High Fidelity users.

Will you still accept open-source project requests?

Yes. Please submit them here and/or attend our monthly meeting to discuss.

Will you accept bug fixes?

Yes. We encourage users to continue to submit bugs. We are unable to reliably address bugs reported on the forum, so please do not expect a response from us here on the forum.

What if I have an issue with my account that involves sharing personal information?

Please email if you are having an issue that would require disclosing your account or other personal information.

Can I still run my domain?

Yes. High Fidelity is an open-source platform and we hope users will continue to run their own domains.

What will happen to the forum?

There are currently no big changes planned for the forum. However, as a reminder, bug reports or open-source project ideas should be submitted to the roadmap and will not be addressed on the forum. You can also expect us to provide more regular updates on our blog, which is the primary go-to for company news. Subscribe to our blog here.

When will the new product geared towards teams launch?

We do not have a launch date at this time. We’re in early testing with a number of companies with remote teams. They are giving us great feedback, which is helping guide our development efforts. If you’re interested in trying it out, you can request an invite here.

Will the new product also be open source?

We’ll continue leading development of the High Fidelity platform, which will remain open source. We plan to build all current and future applications on top of the platform. It’s possible that some features related to this new product will be proprietary; however, no decisions have been made.

Does this mean that you are going to improve the High Fidelity experience for desktop users?

Yes. Since many people will use their laptop or desktop PC to access High Fidelity, broadening access is a key part of our strategy. As noted in Philip’s blog post, we simply feel that mass-market adoption of VR hardware is a few years away still.

Will there be better Mac support?

Yes. Improvements to running High Fidelity on the Mac are critical. In fact, we’re making significant progress there already.

What about mobile device support?

We hope to be accessible on as many devices as possible—this includes mobile devices. It’s too early for us to commit to a timeline.


Seems like a good direction change to me

I have been muttering along these lines for some time.
“For two weeks, we sent everyone home, with their computers, and created a private tropical island where we could work together all day, mostly wearing headphones but not HMDs—we didn’t prescribe the medium of use.”
this is such an important idea. I allways felt like the developers werent using hifi to work in , relying on other software, slack or whatever
The usability needs to be built in, and more to the point it needs to be usable by idiots like me
If your of my age you will remember watching the teacher try to set up the vcr to show us somthing.
We dont have the time to learn unfamilliar tools
we barley have the time to make the powerpont.

So im optoimostic .
And I feel like the community can carry on doing their own thing

But its all gonna be ok :slight_smile:


Powerpoint ? Never used that, I would say high fidelity is like powerpoint right now. Limitted in what you can do.

Make it more like secondlife and things get more interesting ! But the UI makes or breaks it.

This is a fantastic path! The future of employment will be in a virtual space as I believe this is the direction worth pursuing!


Looking forward to education in High Fidelity. Desktop (and Mac) make HiFi viable for me to use in my college classes, at scale (as opposed to limited to the number of VR headsets we have, which is not 1 per student!) I’m particularly excited about the possibilities for online courses.

We’ve been following HiFi as a case study in my Berklee Institute for Creative Entrepreneurship course, and my students had been attending parts of the community meetings. So now it’s the example of how and why to change direction.

I have to admit that I was taken aback at first by the shifts HiFi announced. But to realistically meet people where they are in their adoption (or not) of headsets is smart and fascinating. When I take off my optimistic rose colored glasses (headset?) and look hard at the current moment, I can see that a learning environment that works across mobile, desktop, and headset is likely the only way virtual education can ramp up.


I think it is the right way to shift more towards desktop. HMDs will not be the primary interface, maybe ever. Make High Fidelity more like Second Life. SL is very popuplar still and in my eyes the main reasons why it did not become really huge is the enormous land costs and old technology/bugs. Both something you can fix with HiFi.
My actual question would be about the Linux client. Do you work on that, will we soon have one? (I know I could complile myself, but I don’t want to;)


I disagree, while we have all had fun in SL the model should be the www - this time in 3D. Plus we have an environmental emergency on our hands so lets try and offer an alternative to the carbon problem created by greedy commerce


We don’t have any plans to focus on Linux at this time. That’s all we can say for now - follow us or subscribe to our blog to make sure you get the latest news.

Virtual worlds underpinning a digital economy whilst we undergo the up and coming, necessary shifts in the material based economy may well play a significant role in maintaining economic stability whist said essential changes occur.
Whilst this might seem quite a broad-stroke, abstract idea, it really does hold water and thus (IMHO) helping create and maintain digital / virtual economies may have positive impacts in some quite fundamental, unexpected ways.
This (coupled with the off topic idea of opening up the human to human bandwidth) form no small part of my interest, belief and motivation to operate in the virtual worlds space.


hey, come back to HiFI, we miss you. We are still here.

@DrFran - thank you! I have not really been away, I’ve been quietly keeping an eye on things whilst I put together a longer term project. I’m hoping to make an announcement in the next few days - so the timing of Phillip’s post is kinda unfortunate!
However, I’ve got this far, HiFi looks like it may stand up on it’s own as an open source project going into the future and in a worst case scenario, the tech I’ve been researching is portable to other platforms.


Is it a death ray?..


@davedub - you will always be remembered by the Alpha community as the procedural walk script guy. :smiley: At least, that is the impact you left on me. Your script was really impressive and very helpful to me back in the pre-Vive sensor mocap days.

Glad you’re back, and I can’t wait to see what you’ve been cooking up. I have a few announcements myself.

…summer is coming.

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Today went well, the final piece of the puzzle is in place :slight_smile:

All will be revealed tomorrow…

(@Judas It’s not a death ray, or a shark with lasers :wink: )


A giant venus fly trap ?

Reverse engineered alien tech? :smiley:

It’s tomorrow; what’s the big reveal?

EDIT: Found it on a different forum thread. NICE!

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I WISH you had done this a few years earlier.All this effort lost to fruitless pursuit of VR. Looking forward to a decent collaborative desktop experience , and yes, virtual offices are the future

I actually agree with this. VR workplace has been on my mind for awhile. I currently use VR to place 8 monitors around me and it has improved workflow by about 40%. That’s money for any company and an easier, even cheaper, commute for workers and developers.
With Oculus Passthrough this will prove to be even more viable since we can see our physical world as well.
I can only imagine finally being able to work with others across the country, and the world, in one virtual office space with my team. Given the right tools this could change everything for the VR/AR workforce.
And of course, it will be a nice foundation for a more public virtual world in time.
Hope to hear more about it soon!

I wish or mabye missed the update of what high fidelity is going todo with the desktop user interface and the low graphics quality compared to other platform.

I also want to show high fidelity to someone, he wants to see it. Does anybody have a list with good places ?

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