Currently I’ve been using the Rift S with super sampling at 3.0 on an RTX 2060
The subpixel arrangement makes it very sharp and I don’t have a problem seeing text on virtual screens. I do however have trouble seeing text on a real physical 4k monitor if it’s smaller than 42 inches.
But in VR a floating 6 foot tall 4k wall monitor is what I use for art. It’s far more clear than any $2k+ projector I’ve ever used. I can walk up to it in VR with a wireless Wacom tablet and almost feel like I paint on the surface itself.
I also use a tiny iPazzPort Wireless Keyboard for input as needed. Not ideal but it works.
I’d like to see VR tracking get to a point where a physical VR pen could be used in place of a touch controller though. Then I can get rid of the Wacom all together.
I still have to use my physical monitor for color correction checks because it’s calibrated for it. But no serious problems yet. The other virtual monitors I use for tools, spotify, references, discord, github, etc.
On a side note the Rift S in gaming is less impressive to me. Lot of issues with archery, sniper scopes, racking pistol slides, etc. But with work and visuals it’s a great option. And cheaper than my physical monitors.