@Judas asked some important questions about the Morph3D avatars. I really like the avatars in that market, and we really need to discuss content control to protect their rights and our perils. This has been one of those hypothetical conversations in the past. Well, we now have a real case to handle. Here is the Morph3D EULA:
- Personal Use Only
- Cannot be sold, rented, transferred, lent (aka Personal Use Only)
- Cannot be more than 50 instances in-game (what does that imply??)
- You agree to protect their content from unauthorized disclosure (can we say DRM?)
- You (buyer/user) agree that if they (Morph3D) even think you’ve violated terms they will take you to arbitration and if you lose (high probability), you pay all attorney & arbitration fees
I’ve seen this is the kind of onerous in far too many cases. Now we see the same onerous contract in getting an avatar?! Why would I or anyone else place themselves at peril to a tens of thousands of dollar arbitration and attorney fees because someone snatched their avatar from my asset servers in which HF does absolutely nothing to stop or help me from letting that happen?
Until this is fixed with some form of indemnity or limitation of damages or some form of content control. I am not getting an avatar from Morph3D.
So what we do to both protect the rights of IP owners like Morph 3D and let of use their content while protecting ourselves to some level of reasonableness with content management or protection methods?
It could as simple as requiring the IP owners to provide servers for their assets. We license their content and presumably their give us a key that we present to their servers. When I write ‘we’ I mean that interface has a key store is creates on our behalf and presents some authentication tokens to their servers.
A generalization of that is to extend that protocol so that we the plurality of asset holders can vet download requests. I do hope HF management can join here and help us soonest. Maybe you are working on this. If so, thanks much but please disclose soonest.