This is a very short sighted view. Thatâs like saying a 5 year old child has not lived up to his potential as a human being.
The gear is expensive, the content is sparse, the format is new, the road is unmarked.
As we speak dozens of the worlds largest companies are creating VR departments and spending millions and billions on R+D.
Facebook continue to spend billions http://fortune.com/2017/01/18/facebook-mark-zuckerberg-virtual-reality-billions/
Microsoft, Sony, Google, Apple and many other world leaders are all reported to be ramping UP their spending on R&D for VR and AR this year.
Hardware is being designed to be cheaper, meaning more accessible by the masses. Content is being produced all over the globe. The upward force of VR right now is so powerful that the result will be a saturation of affordable hardware and a plethora of AAA and free content. This will pretty much force the public to adopt.
If you look around today you see not many people with HMDs, if you have a HMD you will see not much content, if you then make a prediction based on just these observations you can be forgiven for holding the opinion that you have.
If you only read all the tabloid news then one day you will read that VR is huge, the next day you will read that VR is dead. You will also get all the most important details about Kim Kardashion and nothing about world politics except Trumpâs opinion of gays in the service, if you get my drift. No real news.
These ânewsâ services are nothing more than story generators and cannot be relied on for solid data and genuine trends and uptake analysis. We need to dig deeper, read more sources from genuine news outlets from business and serious publishers before we make predictions about the state of the industry.
We all want something different from Hifi, once I thought the users all wanted the same things as me. But after a few years I realize I was wrong. Everyone wants something different. Even reading just this thread I see some want different things. some want chat, some want inworld build tools, some want land tools, some want currency, some want good avatars, some want customizable avatars, some want massive control over the av creation process, some want easy to use presets. Some want easy block inworld build tools, some want primitive inworld building tools, some want total vertex controllable inworld building, and some realize this is not Maya, nor Blender nor 3ds Max. Its not a building platform, its a rendering platform, it will never be as good at building as a dedicated building program.
So do you want inworld building at the expense of first rate graphics?
Nobody ever complained that Hifi doesnt provide an inworld texture creation and 2d graphics tools or audio mix-down facilities because SL never had it. We only want inworld build tools because SL has them and thats what we are used to.
I do agree however that the desktop interface must not be ignored.
Building in Hifi with a HMD is like shaping cotton candy with an axe.
So completely difficult, inaccurate and clumsy trying to build inside a HMD that any real builder will simply use desktop to create, and HMD to experience.
So now I ask you to think this thru again, do you really want to try to build complex polygon models inside Hifi with a HMD?