- Unlike Third Person Mode, First Person Head Rotation is separate from Body rotation, by only inheriting yaw. This means if the avatar is ‘attached to something’ only yaw is accounted for, and other values have no effect on the head rotation (even though they should, while allowing for relatively pitch and yaw). This may effect HMD use.
- Physics Instances seem to get occasionally reset in velocity (also occurs with Music’s new spotlight Angular velocity ) and position. CC @KevinMThomas @thoys This seems to be something to do with edit.js actually if done via script it doesnt reset.
There needs to be a better way to parent an avatar to an object instead of through updating position, velocity and rotation through script, allowing for the physics to handle the sync. Would allow for elevators, trains cars and etc.there is and it works to some degree but issues rise if trying to make intractable positions.
Here is a sillyness showing all of the above: