Just a quick trick… if you’re coming from Unity and wish you had something like the Scrolling UV Shader, here’s how you can do it…
A lot of folks have asked about ways to create materials which scroll and move around… if you would like something like a moving river or magical scrolling pants on your avatar, you just need to create a material with a script to move its UVs and UV scale… and then you make the material a child of the mesh… Personally I feel it is easiest to parent a material to a mesh by just copying the ID of the target mesh, and pasting it in the parent ID box of the material… that’ll assign the material to the target mesh.
Here’s an example I made with a simple moving water effect… to get the river-like effect where it follows the contours of the river, I’ve just extruded the faces of a box, and it will make the UVs connect… then by rotating the edges I’ve made a simple little river model which follows a path
Take a look at the material file which is a child of the mesh and the entity server script… you can look at how it works in there, and be sure to check out the userdata where you can specify the texture and the scroll rate… To make it work on your avatar, instead of standard entity model, you can use this script, which will apply it to an avatar submesh. You’ll need to put in the URL to your material in the script on line 2: