Crash every time, there seems to be a limit to how big an entity can be but who knows what the limits are?
I am testing different sizes but for now I cant make a 500 mtr long box without crashing.
The entity is inworld when I relog btw, but by then the metavoxel is gone and I have to start the process all over again.
I know 500mtr is stupid big so I will accept if there are limits, I would just like to know what those limits are.
I am using this as a scale ruler to align the city texture to real world dimensions. The texture is quite blurry at 10 meter resolution and causes up to 30% distortion , 100 meter is better, 500 mtr would have been ideal.