We are getting a lot of questions about crashes related to graphics cards. We currently are targeting OpenGL4.1 capable hardware minimum. This means that pretty much any GPU from the last 5 years should be capable. This is equivalent to DirectX D3D11 minimum. This is what we are using for development and testing in house.
If your hardware is from an older generation it may start to show some bugs or incompatibilities are even just crash on start up.
For Nvidia it means anything starting on the Fermi Architecture http://en.wikipedia.org/wiki/Fermi_(microarchitecture) or more recent. There are chances that older geforce up to the 8000 series work for now (they are OpenGL3. / D3D10 capable)
For AMD it means anything starting on the Radeon HD 5000 architecture http://en.wikipedia.org/wiki/Radeon_HD_5000_Series or more recent. There are chances that older Radeon up to HD 4000 series work for now because they support d3d10/opengl 3.
For Intel it means normally starting at the Ivy Bridge architecture
http://en.wikipedia.org/wiki/Intel_HD_and_Iris_Graphics or more recent.
One problem here is the true level of features for opengl that the driver offer. The HW should be capable but the driver is somewhat too limited… so we are still trying to narrow down the true minimum.
Make sure that your driver are up to date (check with your GPU vendor website for the latest driver) as this as a big influence on the features supported.
If you want to report a problem make sure that you provide the name of the GPU, the driver version used and the log you get from interface.
Note that we now display these informations at the beginning of the log so you should really just send us the log.