Those who saw my avatar at this most recent meeting most likely noted that I am no longer able to call my custom animations. @Menithal you’d said you’d look at my use of the function. If I enter this into console as :
MyAvatar.overrideAnimation(“http://blackbear.dnsalias.com/public/a_horse_white04.fbx”, 30, true, 340, 800)
I get a return response “undefined” . Can I assume that this function is currently null and awaiting work from the team?
The animations contained in those frames, defined above, use the standard bones so using them, if they worked, wouldn’t harm your avi, only contort it into a horse shape at idle. The file will remain so that anyone may try this out, but currently I am unable to call those animations from my resources url.
If the functions are being worked on it might be that I can point to the animation graph soon. Info on the status of this would be appreciated. I am sure anyone using custom animations and/or custom models will be interested in following the progress of these related functions.