Customise the Meri avatar in Blender


#1

Customize then export the Meri avatar from blender keeping the rigging and blend shapes working @Menithal version
using Blender 2.74 and the drop box public folder.

https://dl.dropboxusercontent.com/u/10483952/menithal%20meri.rar
Included in the file are the Blender file and the fst files.


#2

This is a great tutorial! Even someone like @KevinMThomas can do this.


#3

Great stuff @Judas very nice video


#4

If you try sculpting and nothing happens go to the shapekeys
click lipslowclose1 then click back to basis
then it should work i dunno why it wont let u do anything till u do that


#5

what about also using BlenderBoy https://code.google.com/p/blenderboy/


#6

If anyone can figure out the issue with the “airplane arms” could you post it in here as well?
Thank you! :smile:


#7

Hey,
The airplane arms can be fixed by posing the avatar in pose mode :smile:
First select the bones:

Turn on X-ray mode

So from this tab just select pose mode.

Then Rotate the arm bones using Rotation tool ® and using your view as an constraint:
You can also constraint to axis by using pressing either X, Y, Z after R.
Pressing the same axis twice will toggle between global rotation and normal rotation

These are also first steps to creating animations.
Have fun


#9

I must be doing something wrong because for some odd reason, it’s not saving the pose. It merely reloads the avatar in “airplane arm” mode.


#10

Is this after exporting it or in blender? If it is doing it in blender, make sure you don’t have rest pose on: else it will always reset to its rest position


#11

It happens after exporting it, As I don’t know the functions of blender (at all) most tools are very well hidden from me.
(I had to search on the internet to find the Pose mode and x-ray.)
I know that I am not the only one that has this issue


#12

Yes but the real test is now - he has challenged me as a non blender user to do it… watch this space…!


#13

@Smokey_Bracken You’re a fast learner so it’ll be easy for you :slight_smile:


#14

Did the lack of “stickiness” of the arms get worked out yet? My Mery is still a T. I haven’t been able to save her out of Blender 2.74 without the arms reverting.
Thanks for your super genius knowledge. I have learned a tonne in the past few days.


#15

It’s been solved a while ago, (in fact I posted the way to solve it in this thread) simply put you just need to set a pose for the avatar before you export them.

But I’ll probably go more step by step once I have some time in my hands on Sunday.


#16

I’m definitely looking forward to it! :smile:


#17

How to add some textures to Meri in Blender


#18

Here a fix for the airplane enthusiasts to fix the arms :slight_smile:


#19

Excellent! You are a hero! lol!
Worked for me (I did pay extra attention to your procedure in exporting!)

Now if we can just get the name tags out of our bums, we’ll be really happening! :slight_smile:


#20

this is the avatar most are based on


#21

aww you took her down :frowning: