Is it possible to have a “normal map” and a “diffuse map” with different scale?
I would like to get a normal map more repeated than the diffuse map.
I have checked in the FBX and in the OBJ format, there are scale factors possible one each map independently.
But this seems not render at all based on that setup.
What I would have liked to explore using this, is the possibility to have a more granular normal texturing keeping the other map larger and less repeated. I suspect it could help to get better effect on landscape. Having a nicer view in distance but have more details closely. (Assuming that the bumping stops to render after a certain distance, which I think it is the case.)