Do we have flexible entity mesh at this point? Is it possible to create an entity and give it a mesh model that is weight painted so that it can jiggle about (don’t get unclean thoughts here - I am thinking about bags of holding, back packs that when the avatar moves it shifts, hair, pendants, etc.)
Not per say definitions:
Been trying to do this with my Tail, but so far Ive only managed to get it to drag with the avatar as a concept Ball and chain, but there is a conflict of relative & absolute values.
But forexample, one could apply animations to an object with bones, it probably wouldnt be a stretch to do so by a system that allows bones relatively be affected by gravity / dampening and the sort similar to the IK system.