I understand that the mac and pc builds are currently very different and that similar behavior may be a ways off. However, I was wondering if this was happening to anyone else.
When I launch interface on my Mac, I’m “in world” almost instantly, loading voxels as I go and if I crash I can re-launch and be back inworld in moments.
However, on the PC build, you get a console that says “Creating buckyballs…” followed by a blinking cursor for about 4 to 6 minutes.
Only then do messages start to appear in the console and Interface launches shortly after that.
Is anyone else seeing this?