Does high fidelity have a collision detection command?


Just curious. In secondlife you have something collision detection in LSL. SO when you hiot soemthing it can do something.

Now i got curious if High Fidelity have something similair. it;s very usefull.


Here is a simple example of an Avatar entering a trigger zone on an Entity:

You can also assign sound to a collision through the entity editor:


It depends who is the ‘you’. There are entity methods to determine if an entity has collided (or specifically if something enters the bounding box). I cannot find a method that permits an avatar associated script to catch collision events.