Soo @Caitlyn says its all about the drawcalls
If this is the case Is there a way to leverage this to better performance
I want to experiment with it to see what works and what doesn’t
My initial thought was Ill just drag all my models into a single blender file and see how that runs.
But thats a ton of work, especially once you factor in collision volumes
The model file thingy in the stack manager has the filenames and relative coordinates for everything
Do we have a Python nerd who can tell me if it would be possible to do a script to batch import everything and its coordinates into blender?
Joining everything into 1 model isnt ideal as you wont be able to move things around in hifi. But Initially I want to be able to A/B test the performance between a joined and un-joined domain . If there’s a significant performance gain then I can start to compromise back toward a more practical mix of joined and separate models