Edit/Sculpting Entities in Real Life


#1

Now if only we could do tis in-world :slight_smile:


Permission settings edit and entity list
#2

Just being able to grab individual vertexes and drag them around would be a good start.
And being able to split edges and merge vertexes the rest of the very basic basics!

(Meshes would have to be stored in an editable and real-time-updatable-across-interested-clients way, of course!)