A bit of feedback, maybe personal prefs.
I would like the edit entities panel to remain open after I delete something, I might want to delete several items and after it closes I have to find a model to click on before the window opens again.
During hundreds of trial and error tests in a clear area I (we all) would upload objects that dont render for some reason, bad texture or something, so I find I have to create a sacrificial entity just so I have something to click on to open the window, then delete the offending object then click the entity again to delete it also.
- I ask for the window to stay up and include a close button, this may address the previous issue as well.
And make the Edit>Entity List… menu item activate the panel on demand.
Also, when I open the window, then go to entities tab to refresh, then select the object I want to delete, it flicks over to properties, and I have to click it back to entities list to delete it.
2. I ask for the entities list to not switch over to properties on select, I can do that with the existing button.
I am still undecided if the auto focus on selected object is a benefit, I like cam around to get the right view,
If I want to move it anywhere at all I have to orbit over to some degree to grab the thing and move it across the ground plane. If I select a large object it throws my view to a difficult position.
3. Ideally I would like an option via a button to auto focus on/off so I can turn it off when required.
Thanks for listening.