We’ve been interested in changing the way the emotes work, where some might loop while others don’t, based on their actions. Can I get your input on emotes and how they currently work in High Fidelity?
I’m looking for the following information:
How do you use emotes now? Are there any interesting ways you may be using them?
Would you be interested in looping emotes? For instance, the dance animation could loop once you’ve provided character controller input like WASD or VR joystick/locomotion.
What about emotes that don’t loop? For instance, would you want the ‘fall’ emote to stop at the end, and let you lie on the ground?
Overall, do you use emotes? If not, what reasons are keeping you from using them? Lack of animations, usefulness, ease of access, etc.?
Thanks for your input!