Has anyone already discussed the idea of an agreed average “sea level” for HiFi Builds. It would be useful if this was the same everywhere. So builds could “join up” at some stage.
Ideally negative would be undersea and positive above the average sea level. But,
the 0m base seems hard wired in HiFi at present and is I assume a modelling base where -x metres is not allowed? Is that so?
Second Life chose to have sea level at 20m by default, though that can be amended on a region by region basis. Hence the “sea bed” is at 0m in SL. OpenSim supports negative Z (Z is up and down) with the default physics engine (Bullet) defining a “physics bottom” of -500m - just to stop avatar falling into the centre of the Earth forever. Unity lets you fall forever I think unless you implement a “catch2 net” physical lane.
Also, does anyone have a suitable and or mesh/textures script to generate an animated water layer to put into models?