Faceshift expressions not working in Hifi for uploaded head


#1

I created a mesh in faceshift studio (hifi version) and exported as fbx. The head rotation works but none of the facial expressions. I have tested some of the premade hifi heads and facial animation works for them, so it’s got to be something related to my fst file. I have not edited or changed the fbx which was exported from faceshift.

Here is my (pre-upload) fst file:

# faceshift target mapping file
name=crackerhead
filename=crackerhead.fbx
texdir=.
scale=1
rx=0
ry=0
rz=0
tx=0
ty=0
tz=0
bs = BrowsD_L = ExpressionBlendshapes.BrowsD_L = 1
bs = BrowsD_R = ExpressionBlendshapes.BrowsD_R = 1
bs = BrowsU_C = ExpressionBlendshapes.BrowsU_C = 1
bs = BrowsU_L = ExpressionBlendshapes.BrowsU_L = 1
bs = BrowsU_R = ExpressionBlendshapes.BrowsU_R = 1
bs = CheekSquint_L = ExpressionBlendshapes.CheekSquint_L = 1
bs = CheekSquint_R = ExpressionBlendshapes.CheekSquint_R = 1
bs = ChinLowerRaise = ExpressionBlendshapes.ChinLowerRaise = 1
bs = ChinUpperRaise = ExpressionBlendshapes.ChinUpperRaise = 1
bs = EyeBlink_L = ExpressionBlendshapes.EyeBlink_L = 1
bs = EyeBlink_R = ExpressionBlendshapes.EyeBlink_R = 1
bs = EyeDown_L = ExpressionBlendshapes.EyeDown_L = 1
bs = EyeDown_R = ExpressionBlendshapes.EyeDown_R = 1
bs = EyeIn_L = ExpressionBlendshapes.EyeIn_L = 1
bs = EyeIn_R = ExpressionBlendshapes.EyeIn_R = 1
bs = EyeOpen_L = ExpressionBlendshapes.EyeOpen_L = 1
bs = EyeOpen_R = ExpressionBlendshapes.EyeOpen_R = 1
bs = EyeOut_L = ExpressionBlendshapes.EyeOut_L = 1
bs = EyeOut_R = ExpressionBlendshapes.EyeOut_R = 1
bs = EyeSquint_L = ExpressionBlendshapes.EyeSquint_L = 1
bs = EyeSquint_R = ExpressionBlendshapes.EyeSquint_R = 1
bs = EyeUp_L = ExpressionBlendshapes.EyeUp_L = 1
bs = EyeUp_R = ExpressionBlendshapes.EyeUp_R = 1
bs = JawChew = ExpressionBlendshapes.JawChew = 1
bs = JawChew = JawBlendshapes.JawChew = 1
bs = JawFwd = ExpressionBlendshapes.JawFwd = 1
bs = JawFwd = JawBlendshapes.JawFwd = 1
bs = JawLeft = ExpressionBlendshapes.JawLeft = 1
bs = JawLeft = JawBlendshapes.JawLeft = 1
bs = JawOpen = ExpressionBlendshapes.JawOpen = 1
bs = JawOpen = JawBlendshapes.JawOpen = 1
bs = JawRight = ExpressionBlendshapes.JawRight = 1
bs = JawRight = JawBlendshapes.JawRight = 1
bs = LipsFunnel = ExpressionBlendshapes.LipsFunnel = 1
bs = LipsLowerClose = ExpressionBlendshapes.LipsLowerClose = 1
bs = LipsLowerDown = ExpressionBlendshapes.LipsLowerDown = 1
bs = LipsLowerOpen = ExpressionBlendshapes.LipsLowerOpen = 1
bs = LipsPucker = ExpressionBlendshapes.LipsPucker = 1
bs = LipsStretch_L = ExpressionBlendshapes.LipsStretch_L = 1
bs = LipsStretch_R = ExpressionBlendshapes.LipsStretch_R = 1
bs = LipsUpperClose = ExpressionBlendshapes.LipsUpperClose = 1
bs = LipsUpperOpen = ExpressionBlendshapes.LipsUpperOpen = 1
bs = LipsUpperUp = ExpressionBlendshapes.LipsUpperUp = 1
bs = MouthDimple_L = ExpressionBlendshapes.MouthDimple_L = 1
bs = MouthDimple_R = ExpressionBlendshapes.MouthDimple_R = 1
bs = MouthFrown_L = ExpressionBlendshapes.MouthFrown_L = 1
bs = MouthFrown_R = ExpressionBlendshapes.MouthFrown_R = 1
bs = MouthLeft = ExpressionBlendshapes.MouthLeft = 1
bs = MouthRight = ExpressionBlendshapes.MouthRight = 1
bs = MouthSmile_L = ExpressionBlendshapes.MouthSmile_L = 1
bs = MouthSmile_R = ExpressionBlendshapes.MouthSmile_R = 1
bs = Puff = ExpressionBlendshapes.Puff = 1
bs = Sneer = ExpressionBlendshapes.Sneer = 1

#2

I made a vid of how i do it in blender, if thats any use


#3

Thanks, it’s a very good video and I have seen it but this is exactly how I did it and still doesn’t work :frowning: