@menithal, Since blender seems to have the bad habbit to add or change textures when you export to FBX. Am going to retry later today with external textures. But it’s weird blender problem i do not understand why it happens.
Meanwhile it would be nice if there’s external OBJ -> FBX convert.
But not the crappy not working autodesk FBX converter, that piece of software started to fail on my old installation with soem messgae to many run only 2 alllowed.
Anybody know a good (free) FBX converter ?
FBX viewer is showing the object good.
High Fidelity is showing it complete metalic.
And blender after import is showing spontanic one extra not assigned texture added.
With external textures (i think it did use that) it looks the same metallic. So something is possible screwed again in this new build. need to fiddle with sliders in blender again to get it right i think. There’s no logic workflow in PBR with blender and high fidelity.