I have a few baked animated theme park attractions I’ve made with Max 2012. When I export to FBX, the result is what looks like the first 20 or so frames just repeating rapidly, as opposed to the full animation which is 4000 frames. I tried exporting as a 2012 and 2013 FBX file.
Now, If I export as a DAE, then convert it using Autodesk’s seperate FBX converter, the animation works perfectly in High Fidelity. While that may be a quick solution, I was hoping to eliminate that extra step. Any ideas?
Also: I’m assuming an Avatar can’t sit on a moving object yet…and move with it, correct?