FBX Size Limitations (Not File Size)


Is there any preset area limitations when loading a file into Stack Manager? I am playing around with topo map of the Florida Keys (trying rendering it down to a 2GB file) and seeing how close I could come to scale. Am I wasting my time before I even go any further than the three hours I have vested into it? :smile:


I’ve loaded 16384x16384x > 8192M one piece meshes with > 5 megapolygons. The one thing that gets annoying is all the debug spew about infinitely deep recursion in octree blah blah. Barring that - never had any problem. But the ongoing physics additions could modify all that or a change in wind direction tomorrow. :stuck_out_tongue: